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Dungeons and Dragons comes to Facebook


Dungeons & Dragons_ Tiny Adventures on Facebook

Dungeons & Dragons comes to Facebook and the world loops back on its self.  Coming full circle from the original social game.  Wizards of the Coast brings us Dungeons & Dragons: Tiny Adventures.

Tiny Adventures isn’t about little cartoon D&D characters. Adventures are short, include only your character, and are scripted. Players choose a race and character class combination, choose a name, and then their off on the first adventure.

Equipment is the key to preparing for each adventure.  Characters can equip, purchase, sell, and loot gear.  Not all gear is usable by every class, much like in the pen and paper version of D&D. Druids can’t use swords being a prime example.

Adventures consist of a series of encounters.  Each encounter requires a ‘roll’, comparing against some stat.

Derit Row made an Armor Class check with a difficulty of 26 . . . and rolled 22.

Each roll affects the outcome of the encounter. A low roll spells trouble, while making the roll nets rewards.  Encounter rewards include gold, experience, and equipment. Most encounters result in some loss of hit points.  Potions can mitigate damage or even boost stats enough to make encounters safer.

Adventures are solo, and players have no interaction with the plot other than choosing to take a potion or equip/unequip items. This is not like the select an option and that chooses your path adventures.

There is one element of cooperative play. Players can buff and heal friends’ characters. Buffs last for a few encounters. Healing can only be done between encounters.

I love the story feel of it. Reminds me of a DM relating an encounter to the players. Miss having choices though on what actions to take. Miss adventuring along side other players.

Expect more articles on this game in the future.

Game Credits:

Dungeons & Dragons – Tiny Adventures was crafted by a group of exceptionally clever folks at Wizards of the Coast.

Producer: Nik Davidson
Associate Producer: Brandon Bozzi
Designers: Gregory Marques & Paul Sottosanti (lead)
Programmers: Shawn Fiske, Graeme Hopkins (lead) and Paul Sottosanti
Art Director: Jon Schindehette
Editor: Michael Mikaelian
Loot Master: Mike Donais
Writers: Brandon Bozzi, Nik Davidson, Gregory Marques, Dylan ‘ExoByte’ Mayo, Matthew Sernett, Andrea Jennifer Shubert, Mat Smith, Paul Sottosanti, and Ken Troop
Playtesters: Charles Arnett, Kevin Boris, Shawn Fiske, Mark Globus, Arron Goolsbey, Robert Gutchera, Zephreum Humphreys, Mark Jindra, Luke Johnson, Trevor Kidd, Chris Kiritz, Tom LaPille, Tom Olsen, Vincent Price, Eric Sorenson, and Mike Turian

Live Team – Producer: Robert Gutschera
Live Team – Programmer: Graeme Hopkins
Live Team – Server Shepherds: Graeme Hopkins, Collin Jackson, and Mike Luedke
Live Team – Editor: Gregory Marques
Live Team – Community Manager: Jennifer Paige

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  • I believe I will be able to relate to this better than farm animals or mafia hits. Seems this would have been a natural to appear quite a while ago.
  • Yes. D&D, it is about time! Seems like these folks would have been early adopters.
    No doubt determining the best way to capture the experience was a tough call.
    Hopefully this is the beginning of a new set of apps.
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